Info
Role
Animator, Character Designer
Timeline
3 weeks
Tools
Blender, Adobe Premiere Pro
Partner
Daniela Diaz
Inspiration
We were inspired by science fiction settings, particularly Nihei’s “Blame!” These settings have an abstract and chaotic quality to them. They have imagined settings that are believable due to their plausibility and intricate detail.
There’s a quality of science fiction that reflects what could be. As a science fiction writer, Margaret Atwood said, “In science fiction, it’s always about now. What else could it be about? There is no future. There are many possibilities, but we do not know which one we will have."
We currently live in a pandemic. It is an inescapable reality. Children are generally untouched by this feeling of doom and gloom amidst an ongoing pandemic. They play and grow under all sorts of conditions. Our short animated film explores how children navigate through these worlds. As the boy in our film travels through the dystopian setting, the setting transforms. The setting will go from a mechanical, monstrous, abandoned city landscape to a world touched by the boy's imagination.
Lessons Learnt
This short film is my first attempt at animation, where I also had to learn entirely new software from scratch in less than a month. This project upped my detail orientation to the next millisecond, minute level. Never did I pay such close attention to the specifics of how people walked. I fell to sleep watching reference clips of balls falling by the millisecond so I could try to animate it the next day.
Overall this experience nourished me with a great, deep, everlasting respect for all professional animators out there.

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